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- NAMESPACES
- CLASSES

MeshManager.h
1 // MeshManager.h
3 //
5
6 namespace nkGraphics
7 {
14 class MeshManager final : public Manager<Mesh>, public nkCommon::MaybeSingletonClass<MeshManager>
15 {
16 public :
17
22 inline static const nkMemory::StringView POST_PROCESSING_MESH = "NILKINS_POSTPROCESS_SQUARE" ;
23
27 inline static const nkMemory::StringView POST_PROCESSING_MESH_REVERSE_Z = "NILKINS_POSTPROCESS_SQUARE_REVERSE_Z" ;
28 } ;
29 }
nkGraphics::MeshManager::POST_PROCESSING_MESH
static const nkMemory::StringView POST_PROCESSING_MESH
Name for the built-in mesh used for post processing passes (standard Z).
Definition: MeshManager.h:22
nkGraphics::Manager
Base class for resource managers.
Definition: Manager.h:13
nkGraphics::MeshManager
Manages the meshes recorded.
Definition: MeshManager.h:15
nkMemory::StringView
Class holding information about a string, with no ownership over the data.
Definition: StringView.h:22
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::MeshManager::POST_PROCESSING_MESH_REVERSE_Z
static const nkMemory::StringView POST_PROCESSING_MESH_REVERSE_Z
Name for the built-in mesh used for post processing passes (reversed Z).
Definition: MeshManager.h:27